What started out as a Summer side project transformed into a 2D framework. My goal for this was to create my own engine with tools such as sprite editor, tilemaps manager, Object Management, and many more.
I try to work on it in my off time, learning as I go. So far I have learned how to use Box2D which is a library for 2D physics. I have also been looking into object creation and management, to be able to create an actor.
My end goal for this engine is to have a small roguelike game at the end.