Ritual Engine

Description

What started out as a Summer side project transformed into a 2D framework. My goal for this was to create my own engine with tools such as sprite editor, tilemaps manager, Object Management, and many more.

I try to work on it in my off time, learning as I go. So far I have learned how to use Box2D which is a library for 2D physics. I have also been looking into object creation and management, to be able to create an actor.

My end goal for this engine is to have a small roguelike game at the end.

Platform

Windows

Role

Engine Programmer

Tool Programmer

Time

On Going

Libraries

SFML
Box 2D
Cereal

IMGUI

Links

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